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A Journey Without An Ending: Part 2 - The Journey Continues

Disclaimer: This series of articles is written in-character (IC) and are mainly based on known facts or research. Although Max has taken some liberties or "artistic license" in some parts, like in adapting or intertwining the gameplay or the fiction into facts of reality, the article has been fact-checked by others in the GoMe and in most aspects is, to the best of our knowledge, factually accurate.

In Part 1, we learned how John Loftin discovered an entrance to the large cavern known as D'ni and how Elias Zandi and Loftin made their first expeditions down the lava tunnels.  Later, during a more than three-week-long expedition, they were accompanied by Dr. Richard A. Watson as the third member of their group of explorers. On that trip down to the cavern in the summer of 1991, John Loftin lost his life in a tragic accident that left the other two absolutely devastated. Despite this enormous setback and loss of life, Zandi and Watson were still determined to carry on and explore further what their late companion had discovered.

They had also started to work on the writings they had brought with them back to the surface; specifically, attempting to translate what, to their knowledge at the time, was a dead language.  In the latter part of 1991, they were finally able to translate some journals written by a young woman known as  Katran  or Catherine (she had been called both, apparently due to a mispronunciation by her husband).  Elias had also in correspondence with  Rand  and Robyn Miller told them about the group's progress and kept them updated on their findings.   Read more

Max's picture

A Journey Without An Ending: Part 1 - Where It All Started

Disclaimer: This series of articles is written in-character (IC) and are mainly based on known facts or research. Although Max has taken some liberties or "artistic license" in some parts, like in adapting or intertwining the gameplay or the fiction into facts of reality, the article has been fact-checked by others in the GoMe and in most aspects is, to the best of our knowledge, factually accurate.

Just like many others making the Journey, I've been amazed by what I've seen and experienced. Many explorers still find their way down to the cavern and the magic world of the D'ni culture, visting the Ages and the remains of a once great underground city. So it might be interesting for all those newcomers, and perhaps also for old "veteran explorers" of the Cavern as well, to try and recapture how this all came about.

On one of my several trips down to the cavern a few years ago, I happened to ask Jeff Zandi if he'd like to tell me a bit about the discovery of the city and the D'ni inhabitats.  By then, I had already mentioned to him about my visits to some European caves and about my writings for some magazines; we shared the same interest for archeology. With a bit of persuasion, this genuinely nice fellow finally agreed. Read more

Heritage Night Update

Heritage Night continues with new August and September dates now scheduled!  HN takes place every Sunday @ 12:00 KI time with the new dates starting August 12th and running through September 2nd, hopefully with more to be announced afterward.  Also, the team would like to start having HN on the weekdays.  If you are interested in planning a weekday Heritage Night, follow the link here or contact DimensionTravelerCalum at KI # 203751.

The updated HN schedule is as follows: 

  • August 12 - A New Light Night {???}
  • August 19 - Familiar Voices Night {LAHI}
  • August 26 - A Deception Night {LAHI}
  • September 2 - An Exodus Night {???}
D'ni Location: 
Heritage Night's Hood
Date of the event: 
Repeats every week every Sunday until Mon Sep 03 2012 .
August 12, 2012 - 12:00
Submitted by: 
DimensionTravelerCalum
Lyrositor's picture

realMyst now available for iPad!

realMyst, the 3D remake of the original Myst, has been released for the iPad 2 and beyond (iPhones and iPods not included)! It uses the Unity game engine to work, which allows for simple visual enhancements such as better trees, better water effects, moving clouds and so on. For a limited time only, it comes with a reduced price tag.

Lyrositor's picture

Classic Myst at the PlayStation Store!

Cyan announced yesterday that the original version of Myst is now available for purchase at the PlayStation Store, for download on PSPs or PS3s! Note however that this isn't realMyst, nor is it Myst: Masterpiece Edition, but the original port to PSOne.

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